Patch notes





Version v10b


Change: Purged human remains can be used to create graves and tombs
Fix: Crash loading a save that contains "destroy flour" tasks
Fix: Issue with buildings under construction after the load of a saved game



Version v10a


Add: Samurai helmet
Change: Removed the maxAge from the wild wheat, wild sugar canes and wild bamboo. This way wild plants will not disappear
Change: Golden haste helmet is now considered a special armor instead of a golden one
Change: Market roof now uses animal hides to be built (instead of the old blue color)
Change: Iron bars now allow fluids
Change: Flood gates now has a glue tag and can also serve as a floor flood door
Fix: Position of some items in the stock panel
Fix: Crash when a citizen decides to drop an item when he just died



Version v10


Add: Fluid blocking, fluid elevator and fluid allowed items
Add: Evaporation of fluids
Add: Wind effect to plants
Add: Citizens sleeping under a roof will sleep "faster" and they will endure more time during their day
Add: Town coins on the top
Add: Flower gathering on the production menu
Add: New stockpile and container management panel
Add: New effect applied to food that gives a boost to the citizens' happiness
Add: New items: Floodgate, fluids elevator, bamboo items, sugarcane items, sugar and cake
Add: New helmets: Straw hat, wooden mask, golden mask, mayan mask, samurai mask and kerchiefs
Add: New walls: 3 new stone walls, a new log wall, a wheat wall and a bamboo wall
Add: New mountains map
Change: Improved way of droping items to avoid large paths on some cases
Change: Saved game is stored in a temporary file until the game is completelly saved. This avoids the loss of your progress if the save fails
Change: Little rest bonus for townies sleeping underground
Change: Flour burner removed from the menu
Change: Linux launcher on Steam warns you if the game can't find Java (thanks to Vince D. for testing)
Change: Brownie village area now can be tilled
Change: Unifallow feed food changed to cactus fruits
Change: Human remains will stop ghost spawning after 3 day
Change: Autoequip now randomise the item to be equipped in order to avoid mass movement to the same item
Typo: "Wild kootenbeeten" instead of "Wild skootenbeeten"
Type: "green hat" instead of "Green hat"
Fix: Main menu issue when the size of the saved games is equals to the game window height
Fix: Random freeze if the market zone contain walls and a coming caravan decide to move over a wall
Fix: Underground terrain glitches when loading a saved game
Fix: Citizens won't skip the chopping tasks when a tree keeper is attacked
Fix: Falling items won't destroy the ground ones
Fix: Townies now take into account items in containers when you order them to build an already built item

Modders: New <blockFluids> tag on items.xml. It allows true/false values. Default is false. (Used on the floodgate item and some walls)
Modders: New <allowFluids> tag on items.xml. It allows true/false values. Default is false. (Used on the 2 stone arcs)
Modders: New <fluidsElevator> tag on items.xml. It allows true/false values. Default is false. (Used on the fluids elevator item)
Modders: New <maxAgeNeedsWater> tag on items.xml. It allows true/false values. Default is false. (Used on the bamboo cans)
Modders: New <maxAgeNeedsWaterRadius> tag on items.xml. It allows a numerical value. (Used on the bamboo cans)
Modders: New <happy> tag on effects.xml. It allows a number or a dice (IE. 1d8). (Used on teh cake item)


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最終更新:2013年02月20日 17:01